40. History as Entertainment

History as Entertainment: Reenactments, Board Games and Video Games

Episode guide Published The Rest Is History 40 min

概览

This episode of The Rest Is History explores history as entertainment: reenactments, theme parks, board games and video games. Tom Holland and Dominic Sandbrook begin from Monopoly and Roman spectacles, then move through medieval tournaments, living history, historical theme parks, wargames and modern historical video games.

A central argument is that entertainment is not an accidental extra added to history; it has been part of historical storytelling from the beginning. The hosts repeatedly return to the idea that people enjoy history because they want to see, inhabit or replay vanished worlds.

The discussion also stresses that historical entertainment is never neutral. Reenactments and games simplify the past, often foreground violence, conquest and agency, and can carry political assumptions about empire, nationalism, class, slavery, war or who counts as the “baddies.”

分段落总结

[00:00] History as entertainment

[事实] The episode opens with Monopoly and frames the subject as history turned into entertainment through board games, video games and reenactments. [事实] Tom Holland and Dominic Sandbrook introduce the question of whether Roman spectacles should count as historical reenactments. [推测] The Monopoly opening works as a gateway into a broader argument that games can preserve, distort and repackage historical ideas.

[01:14] Roman spectacles and reenacted history

[事实] The hosts discuss Gladiator, where Russell Crowe’s character fights as a Carthaginian at Zama and the outcome differs from real history. [事实] They say Claudius restaged his capture of Colchester after conquering Britain, with no chance that the Britons would be allowed to win. [事实] Claudius is also described as sponsoring a naval battle between Rhodians and Syracusans. [事实] Gladiator types such as Samnites and Thracians are linked to peoples once fought or defeated by Rome. [推测] Roman spectacle is presented as both entertainment and a way of reminding Romans of martial history.

[02:51] History as performance

[事实] The hosts argue that telling history is itself a kind of reenactment because the historian performs the past when retelling it. [事实] They raise the question of whether history is social science or literary entertainment. [事实] Herodotus is mentioned as evidence that entertainment has been present in history from the beginning. [推测] The episode treats enjoyment, narrative and imagination as inseparable from public interest in history.

[03:36] Medieval and Victorian nostalgia

[事实] The Winchester Round Table is described as probably connected to Edward I’s attempt to recreate Camelot. [事实] Medieval tournaments are said to have included people dressing as figures such as Galahad or Lancelot. [事实] The Duke of Eglinton staged a nineteenth-century tournament after Queen Victoria’s coronation, though it was spoiled by rain. [事实] Victorian medievalism is described as influential on architecture and wider culture. [推测] These examples show reenactment as an effort to make a glamorous lost world feel present again.

[05:14] Why people want living history

[事实] Ian Mortimer’s Time Traveller’s Guide books are mentioned as examples of history written like guidebooks to past periods. [事实] The hosts say many people get into history because it is fun, not only because it is instructive. [事实] They describe an “insatiable yearning” to see people and worlds that are otherwise out of reach. [推测] Living history appeals because it promises experience rather than only explanation.

[06:15] Medieval combat as sport

[事实] Dominic describes attending a medieval warfare event at Belmonte Castle in La Mancha, where El Cid was filmed. [事实] The event had international teams and bouts ranging from one-on-one to one hundred against one hundred. [事实] Fighters used blunt weapons, and a combatant was out once anything other than their feet touched the ground. [事实] Dominic says the German team captain studied knightly effigies in churches for armor ideas. [推测] This example blurs reenactment, sport and experimental historical learning.

[08:28] Reenactment and politics

[事实] Dominic says the medieval combat sport was also political because it had reportedly been begun by Russians, who were later frozen out by other countries. [事实] He connects some participants to the invasion of Crimea and describes that invasion as a kind of reenactment of czarist glory. [事实] Boris Johnson is jokingly discussed as a possible Churchill reenactment act. [推测] The hosts suggest that political actors can perform versions of history just as reenactors do.

[09:09] Puy du Fou and ideological history parks

[事实] Puy du Fou in France is described as one of Europe’s most popular history theme parks and the second most visited theme park in France after Disneyland. [事实] It includes historical zones such as Vikings, the Middle Ages, a Roman amphitheater, chariot racing, gladiatorial battles and wild animals. [事实] Philippe de Villiers is described as the politician who set it up, and as a right-wing French nationalist conservative. [事实] The park’s history is described as focused on kings, battles, musketeers and Verdun. [推测] The hosts imply that large-scale historical entertainment often fits more easily with nationalist or conservative storytelling than with left-wing historical themes.

[10:51] Left-wing reenactment and the Sealed Knot

[事实] The hosts ask whether a left-wing history theme park could work, naming Peterloo, the Chartists and Tony Benn. [事实] They mention Leveller Day in Burford and the Sealed Knot as examples connected to English Civil War memory. [事实] The Sealed Knot’s website is said to stress that the society is non-political and has no political affiliation or ambitions. [推测] Dominic suggests there may still be something temperamentally conservative about reenactment because it looks back to the past.

[14:00] Danger zones: Nazis and Confederate reenactment

[事实] Prince Harry dressing up as a Nazi is mentioned as an example of reenactment entering a highly sensitive area. [事实] A US congressional candidate, Rich Iott, is discussed as having been damaged politically by having dressed in SS uniform for reenactment. [事实] The hosts then discuss American Civil War reenactment and the political charge around Confederate uniforms. [事实] They connect Civil War fascination to the “Lost Cause” of the Confederacy and to plantation memory. [推测] The discussion treats certain uniforms and causes as impossible to separate cleanly from the violence and oppression they represented.

[15:51] Plantations, slavery and historical tourism

[事实] The hosts compare Civil War reenactment with debates in Britain about whether National Trust properties should foreground links to slavery. [事实] Dominic describes visiting Boone Hall plantation, where the tour emphasized kitchens, drawing rooms and verandas but did not mention slavery. [事实] He says slave quarters were referred to as “staff quarters” during that visit. [推测] The example is used to question whether historical entertainment becomes tasteless when it aestheticizes a world while hiding its central brutality.

[17:11] Violence as historical spectacle

[事实] The London Dungeon and Jack the Ripper industry are discussed as examples of history packaged around torture, death and murder. [事实] Hallie Rubenhold is mentioned as campaigning against what she sees as the Jack the Ripper industry. [事实] The hosts say reenactments tend to focus on violent events, though some living-history sites recreate ordinary practices such as weaving. [事实] They argue that the Second World War and the Tudors sell well partly because of violence and executions. [推测] The hosts suggest modern audiences condemn Roman blood sports while still consuming historical bloodshed through books, films and games.

[20:13] Monopoly’s anti-capitalist origins

[事实] Monopoly is described as beginning around 1903 as an anti-capitalist or Georgist game influenced by Henry George’s ideas about landlordism. [事实] The original point was to show how property ownership allowed landlords to squeeze tenants and become rich. [事实] The game later moved through patent disputes and toy companies, becoming a capitalist game during the Depression. [事实] Communist and dissident versions are mentioned, including East German “Bureaucratopoly” and a Hungarian version translated as “Budget Smartly.” [推测] Monopoly is treated as a map of twentieth-century political reinterpretation as much as a family board game.

[22:44] Conquest as the engine of historical games

[事实] A listener asks whether humans have an irresistible urge to paint maps one color in games such as Civilization, Risk and Europa Universalis. [事实] The hosts say many historically themed board and computer games involve conquest, empire and defeating opponents. [事实] Chess is described as originally replicating battle. [事实] Risk is discussed as a global conquest game with Napoleonic imagery but a Cold War mindset. [推测] The hosts imply that conquest is a simple and compelling game mechanic, even when it carries uncomfortable historical assumptions.

[24:24] Games as tools for strategy and statecraft

[事实] Dominic says he and his brother played Risk, and that his brother would invade Asia while Dominic would win. [事实] Niall Ferguson is mentioned as having collaborated with a game company and argued that games could help teach statecraft at Harvard. [事实] Dominic says organizations such as the CIA and Pentagon use wargames to illustrate variables affecting success or failure in war and diplomacy. [事实] Diplomacy is praised because players move simultaneously and can betray allies. [推测] The hosts see games as crude but powerful simulations of strategic pressure.

[26:16] Hyper-detailed historical board games

[事实] The Campaign for North Africa is described as a 1970s game about the Second World War North African campaign that can take an estimated 1,500 hours. [事实] The game recommends five players per side, including a commander in chief and subordinate commanders. [事实] One rule requires Italian forces to bring water for pasta, though the designer later said this was not factually accurate. [事实] The game includes fuel evaporation rules, with exceptions for British fuel containers before a certain date. [事实] Twilight Struggle and Kingmaker are discussed as other lengthy or historically dense games. [推测] These examples show how historical games can turn authenticity into both attraction and burden.

[28:52] Alternate-history strategy games

[事实] Dominic says he bought Kaiserreich, an offshoot of Hearts of Iron, after finishing a book during lockdown. [事实] The game is set in a world where Germany won the First World War and includes a 1930s socialist Britain and a transformed Austria-Hungary. [事实] Dominic deleted it after about ten minutes because it required managing steel production and was too complicated. [推测] His reaction illustrates a tension between the appeal of alternate history and the labor of mastering complex simulation systems.

[30:05] Civilization and deterministic models of history

[事实] Civilization is described as beginning with hunter-gatherers around 4000 BC and ending with a space rocket to Alpha Centauri. [事实] Dominic says such games turn history into distinct variables and building blocks of a successful civilization. [事实] The hosts describe this as addictive but also like turning history into a massive spreadsheet. [事实] They say the model is deterministic and makes European-style industrialization and colonization the norm. [推测] The discussion criticizes grand strategy games for making one path of historical development look natural or necessary.

[31:17] Europa Universalis and the funnel of history

[事实] Europa Universalis is described as starting around 1450 and running to the Battle of Waterloo. [事实] Players choose an existing country while events such as the Reformation and the Thirty Years’ War occur. [事实] The game penalizes players for not embracing developments such as the printing press or colonization. [事实] The hosts say this can reproduce strategic dilemmas of leading a state more vividly than an academic seminar. [推测] The “funnel of history” is presented as both a limitation and part of the game’s appeal.

[33:08] Counterfactual fun

[事实] The hosts discuss the famous story that Gandhi in Civilization becomes extremely aggressive in the nuclear age because of a supposed glitch. [事实] They describe the fun of making established historical figures, civilizations or periods behave in wholly unexpected ways. [事实] Martin Luther King becoming dictator of the United States is offered as a hypothetical silly counterfactual. [推测] Counterfactual play is framed as a major pleasure of historical games because it combines recognition with absurd disruption.

[34:00] First-person historical games

[事实] The hosts discuss Assassin’s Creed and Call of Duty as games that place the player into history at an individual level. [事实] Call of Duty is described as essentially a Second World War reenactment fantasy focused on killing people. [事实] Assassin’s Creed is discussed as more interesting because its settings include ancient Egypt, ancient Greece and the Viking world. [事实] Tom says he avoids Assassin’s Creed because he fears it would be too absorbing. [推测] These games intensify the fantasy of inhabiting history by making the player an agent inside the past.

[35:16] Accuracy, fantasy and political framing in video games

[事实] The hosts say historical video games are political because they are about fighting, individual agency and often conspiracy. [事实] They argue games simplify history because rules and an underlying intelligence impose order on events. [事实] Assassin’s Creed is praised for painstaking reconstructions such as Cleopatra’s Alexandria. [事实] Viking London in the game is described as inaccurate but visually compelling. [事实] The hosts note that in the Viking game Alfred the Great appears as a villain, and that an American Revolution game reportedly sold worse in Britain because players fought the British. [推测] The hosts suggest players want both plausible historical texture and enough fantasy to make the world enjoyable.

[38:08] Taste, atrocity and entertainment

[事实] The hosts ask whether German players feel ambivalent about games where Germans are usually villains and players kill Nazis. [事实] Alan Allport is mentioned as raising the question of taste in response to the episode. [事实] Tom frames the larger issue as when atrocities, enslavement and imperial expansion stop being legitimate subjects for entertainment. [事实] The hosts decide this question is large enough for another episode and close by “packing up the board game.” [推测] The ending leaves the ethical boundary unresolved rather than offering a settled rule.

播客点评/总结

This episode is valuable because it treats popular historical entertainment seriously without losing sight of why people enjoy it. The hosts connect Roman spectacles, Victorian medievalism, theme parks, board games and video games into one continuous question: how do people turn the past into something they can watch, play or inhabit?

Its strongest thread is the tension between fun and distortion. The episode shows that games and reenactments can teach strategic dilemmas, material detail and imaginative empathy, but they also simplify messy events into rules, roles, victories and villains.

[推测] The main limitation is that many examples are discussed quickly and conversationally rather than developed into a sustained argument, especially the ethical question around slavery, atrocities and violence as entertainment.

[推测] This episode is especially suited to listeners interested in public history, historical games, reenactment culture, theme parks, or the politics of how the past becomes consumable.