Trying to stay off your phone? There’s an app for that

2026-01-02 · Show: Marketplace Tech · 330s · Source

The Business of Paying to Use Your Phone Less

Overview

This episode examines a New Year’s-resolution problem: many Americans want to reduce phone use, and a growing market of apps and devices promises to help them do it.

The reporting centers on digital detox products such as Clearspace, physical app-blocking devices, lockboxes, and even a heavy phone case. These tools try to interrupt compulsive scrolling by adding friction, prompts, exercise requirements, dashboards, or physical inconvenience.

A key tension runs through the piece: people are paying to avoid using devices and platforms they already pay for. The episode frames excessive phone use less as a personal failing and more as a result of technologies designed to be highly engaging.

Segment Summary

[00:18] Phone Use as a New Year’s Resolution

[Fact] The host asks how many listeners have spending less time on their phone on their New Year’s resolutions list. [Fact] Harmony Healthcare IT is cited saying the average American spends about five hours and 16 minutes on their phone each day. [Fact] More than half of Americans are described as looking to reduce phone use to improve mental and physical health. [Fact] Market researchers estimate the digital detox industry could grow to nearly $20 billion by 2032.

[00:59] Clearspace and Paid Screen-Time Friction

[Fact] Reporter Maria Hollenhorst describes a friend, Hannah Palma, who uses the Clearspace app to reduce screen time. [Fact] Clearspace can use the camera to track movement and prompt users to do exercises, take a deep breath, or pause before opening selected apps. [Fact] Hannah pays $50 a year for the app and says it has helped her manage screen time and stay healthy. [Fact] Hollenhorst tried the app and found that pausing before opening TikTok made her more conscious of scrolling.

[02:15] Digital Detox Apps Borrow From Social Media Design

[Fact] Tanya Sujohn of the London College of Communication says features such as dashboards, stats tracking, streaks, and adding friends resemble tools used by social media companies to keep users engaged. [Fact] Sujohn says digital well-being and detox apps use similar systems and tools to give people a sense of control over pervasive technologies. [Inference] The segment suggests a paradox: apps designed to reduce phone use may rely on the same engagement mechanics that helped create the problem.

[02:55] Physical Devices That Block or Complicate Phone Use

[Fact] Startups including Brick, Bloom, and Block sell physical devices that restrict apps when tapped. [Fact] These devices are priced between $30 and $60, sometimes with an added monthly subscription fee. [Fact] Ben Goldhersh says he has tried lockbox phone cases, Brick, Freedom software, and other screen-limiting tools. [Fact] Goldhersh says the phone’s magnetism and functional usefulness make it difficult to avoid.

[03:31] The Staff of Destiny and a Heavy Phone Case

[Fact] Goldhersh built a homemade screen-limiting tool called the Staff of Destiny. [Fact] The tool is a large walking stick from a camping trip in Alaska with a phone case screwed into it. [Fact] It is designed to make scrolling inconvenient. [Fact] Matter Neuroscience, a company Goldhersh co-founded, is developing a six-pound phone case priced at $209.

[04:00] Paying Not to Use a Phone

[Fact] Sujohn says it is “crazy” to pay not to use a phone, while also noting people might assume it should be up to individuals to stop. [Fact] She argues that being chronically online and deeply engaged with a phone is not simply a personal fault. [Fact] She says people are using these technologies the way they were designed to be used. [Inference] The episode’s closing message leaves room for different approaches, from apps and physical tools to personal willpower, while emphasizing that the design environment matters.

[04:43] APM Promo for How We Survive

[Fact] The transcript ends with an APM promo for How We Survive, a podcast about climate solutions. [Fact] The promo mentions geoengineering, stratospheric balloons, sunshades, and space-economy investment. [Inference] This segment appears to be a network promotion rather than part of the Marketplace Tech report.

Podcast Review/Summary

The episode is concise and useful because it turns a familiar personal frustration into a market story. It connects individual screen-time anxiety with a growing digital detox industry, using concrete examples that range from a $50 app to a $209 heavy phone case.

Its strongest point is the critique from Tanya Sujohn: the problem is not framed only as weak willpower, but as behavior shaped by platforms and interfaces designed for repeated engagement. That gives the piece more depth than a simple consumer-tech roundup.

The limitation is that the transcript offers only brief examples and does not deeply compare whether these products work over time. [Inference] The episode is best suited for listeners interested in consumer technology, digital well-being, and the business models emerging around attention and self-control.