concept Updated 2026-07-08 Tags: Games, Ownership, Culture, Memory

Post Ownership

Post ownership is the idea that a player can own a game in an experiential and cultural sense after the work has entered memory, skill, interpretation, writing, mods, and community relationships. 旧世代电台28 | 实体游戏的时代终结之际,不如重新定义拥有 contrasts this with “pre-ownership,” or owning the physical carrier before and outside deep experience.

The episode uses post ownership as a way to stay constructive while acknowledging Digital Game Ownership Anxiety. It does not deny that digital licenses create real legal and preservation risks; instead, it argues that physical possession is not the only form of meaningful ownership.

Key Claims

  • A sealed physical copy does not necessarily mean the player has deeply owned the work in practice.
  • Deep play, mastery, understanding, memory, writing, guides, mods, and community discussion can make a work part of a player’s life.
  • Post ownership can coexist with demands for better Game Preservation and stronger player rights.
  • The concept reframes loss without excusing platform control or the weakening of Secondhand Game Economy.

Connections