Post Ownership
Post ownership is the idea that a player can own a game in an experiential and cultural sense after the work has entered memory, skill, interpretation, writing, mods, and community relationships. 旧世代电台28 | 实体游戏的时代终结之际,不如重新定义拥有 contrasts this with “pre-ownership,” or owning the physical carrier before and outside deep experience.
The episode uses post ownership as a way to stay constructive while acknowledging Digital Game Ownership Anxiety. It does not deny that digital licenses create real legal and preservation risks; instead, it argues that physical possession is not the only form of meaningful ownership.
Key Claims
- A sealed physical copy does not necessarily mean the player has deeply owned the work in practice.
- Deep play, mastery, understanding, memory, writing, guides, mods, and community discussion can make a work part of a player’s life.
- Post ownership can coexist with demands for better Game Preservation and stronger player rights.
- The concept reframes loss without excusing platform control or the weakening of Secondhand Game Economy.
Connections
- Digital Game Ownership Anxiety — problem post ownership responds to.
- Physical Game Era Decline — historical shift that makes the idea salient.
- Game Preservation — external access problem that personal memory cannot replace.
- Secondhand Game Economy — material ownership practice being weakened.
- 旧世代 — source context for the concept.