Workplace Metric Gaming
Workplace metric gaming is the behavior pattern where employees optimize a measured number instead of the real outcome the number was meant to represent. The laws of the office revisited illustrates it through Kenny’s grocery-cashier speed metric and connects it to Goodhart’s Law.
The source’s cashier example is deliberately small, but the mechanism scales. If a workplace publishes or rewards a narrow metric without checking the underlying service, workers can find hidden ways to improve the score while shifting cost to customers, patients, coworkers, or the institution.
Key Claims
- Metric gaming is more likely when the measured number is public, simple, and tied to status or evaluation.
- Gaming can be rational for the worker even when it damages the organization’s stated goal.
- The design problem is not “never measure”; it is to measure with failure modes in mind.
- Strong metrics need backstops such as sampling, exception review, qualitative judgment, and attention to hidden queues.
Connections
- Goodhart’s Law - general principle behind the behavior.
- Workplace Incentive Design - broader management frame.
- Planet Money - source show for the cashier and hospital examples.
- Economic Way Of Thinking - broader habit of checking incentives and unintended consequences.