Stop Killing Games
Stop Killing Games appears in 旧世代电台28 | 实体游戏的时代终结之际,不如重新定义拥有 as a player-rights movement concerned with companies terminating services, deleting content, or making purchased games unplayable.
The episode uses the movement to show that backlash against digital-only games is not only nostalgia for boxes and discs. It is also a conflict over whether players retain durable access when games are sold as licenses, depend on servers, or can disappear from platform storefronts.
Connections
- Digital Game Ownership Anxiety — core player concern the movement represents in the episode.
- Game Preservation — cultural and personal stakes of keeping games playable.
- Digital Game Distribution — distribution context that creates platform dependency.
- Post Ownership — complementary but incomplete response; memory and experience do not replace access rights.