王依然 / Wang Yiran (Sanlian)
EP262 高考过后,知识“归零”:我们需要怎样的科学教育? adds Wang Yiran’s science-education reporting role. She contributes the policy and classroom side: the rise of primary-school science, the difference between science and traditional science-subject education, the risk of [[ExamDrivenScienceEducation|刷题化]], and the need for [[ProjectBasedScienceLearning|project learning]] to remain tied to understanding rather than pure play.
EP253 爆火的AI好物,到底是“真香”还是智商税? adds Wang Yiran’s AI-toy reporting role. She frames AI toys as emotional products that need memory, tone, and companion design rather than only voice access to a large model, while also warning that child-facing virtual companionship can blur parent-child communication, real peer conflict, and attachment boundaries.
Wang Yiran / 王依然 is the [[SanlianLifeWeekly|三联生活周刊]] reporter and [[TalkSanlian|Talk三联]] guest in EP242 独立游戏,是一条搞钱好赛道吗?. Her reporting starts from a “young people making money” assignment and moves away from generic side-hustle examples toward communities where interests, internet identity, and production skills can become income.
In the episode, she connects [[IndieGameCommercialization|independent games]] to [[OriginalCharacterCommissionEconomy|设圈约稿经济]], [[Mihuashi|米画师]], [[BJDDollMakeupCommission|BJD妆面]], and AIGC content attempts. Her contribution is to place Wu Jun’s indie-game case inside a broader creator-economy question rather than treating it as only a game-industry interview.
Connections
- Science Education As Civic Literacy / 作为公民素养的科学教育, Project-Based Science Learning / 项目式科学学习, Exam-Driven Science Education / 应试化科学教育, and Big-Concept Science Teaching / 大概念科学教学 - science-education branch added by EP262.
- AI Toy Companionship / AI玩具陪伴, Ropet, 福仔 / Fuzai AI Toy, AI Friend Products, and AI Companion Attention Risk - AI toy and child-companionship branch added by EP253.
- [[WuJunIndieGameCreator|巫君]] — main creator interview subject.
- Talk三联 and 三联生活周刊 / Sanlian Life Weekly — show and reporting context.
- Skill-Based Side Income / 技能型副业收入, Original Character Commission Economy / 设圈约稿经济, and Vertical Fandom Crowdfunding / 垂直圈层众筹 — main concepts opened by her reporting frame.